By Edward Winter
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The Pirc is an formidable counter-attacking reaction to White’s preferred starting circulate, 1 e4. James Vigus presents an up to date appraisal of the Pirc and its many adaptations. utilizing illustrative video games, he examines the conventional major traces, the modern choices and the difficult sidelines, whereas outlining the common tactical and positional principles for either White and Black.
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Extra resources for Alekhine on Carlsbad
6. K c 5 K c 7 ! 7. d 6 + K d 7 8. K d 5 K d 8 ! 9. Kefi K e 8 ! 10. d 7 + K d 8 . A d r a w . E m p l o y i n g the same t a c t i c s , the weaker side easily achieves a d r a w in the f o l l o w i n g p o s i t i o n s as w e l l , irrespective of whose m o v e it is. Diagram 65 Diagram 66 Diagram, 67 Diagram 68 The following conclusion may be drawn: if the King of the stronger side is behind the Pawn or next to it, while the King of the weaker side is in front of the Pawn, not letting the opposing King through, the game ends in a draw.
Diagram 37 In Diagram 37, if it were Black's move he would take the Bishop and, with an extra Queen, easily win. But it is White's move, and with it comes the first surprise: 1. B c 2 + , a double attack. White sacrifices the Bishop. Black cannot reject the sacrifice because he cannot win without his Queen. Hence, 1. Qxc2 is obligatory. Then there follows 2. N e 3 + , another sacrifice and a double attack. Once more the Queen has to be saved, btit after 2. Bxe3 White's King has nowhere to move.
If you want to know whether Black's King can catch up with the Pawn you do not have to count the moves. There is a special method for that, the rule of the quadrate. The King stops the Pawn if it is within a quadrate whose side is equal in length from the square on which the Pawn stands (b3) to the square of the Pawn's promotion (b8). Diagram 62 The quadrate formed by the Pawn on b3 is indicated in Diagram 62 by dotted lines (during play it can be easily imagined). If in this example it is Black's move then, by playing 1.